Their in-depth and thoughtful answers give a deep insight into the process behind bringing Repugnant Bounty to life. I had the pleasure of hearing from Starr (founder), Taiki, Quait, and Colonel Panic. They graciously agreed to answer some questions I sent over, and provided some brand-new music and screenshots (in color!) While writing up last week’s post on the Kickstarter for Repugnant Bounty, a new Metroidvania-like for Game Boy, I was able to get in touch with the developers at Starlab Games. Plus, new screenshots and music from the game
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